Super Mario, Learning, and Vulgarity

Posted on April 19th, 2007 in Journal by spazeboy

In class, we’ve played a wide variety of video games over the last three weeks. One of the key things that we discussed regarding Interactive Fiction, Games, etc. is the trial and error learning that we do when we start playing a game. We learn its rules. We learn what works and what doesn’t work. We try again and we get better, improving based on our experiences.

So what happens when we play Super Mario Bros.? We’re all probably familiar with the game and its mechanics, and so we don’t expect anything like what the video below shows. Apparently this is a custom-designed level, and it’s looks to be painfully frustrating to play. And I admit that I haven’t watched all 24 minutes of this video, but if the remaining 19 are as entertaining as the first five, then I’m in for a treat.

The guy who is narrating the video isn’t actually playing. He added his commentary for comedic purposes. Don’t play this video at work–at least not with the sound on.


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2 Responses to 'Super Mario, Learning, and Vulgarity'

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  1. susan said,

    on April 20th, 2007 at 8:19 am

    Love it, thanks for posting! It sounds like me with Silent Hill.


  2. on May 10th, 2007 at 8:29 pm

    […] Super Mario, Learning, and Vulgarity […]

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